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SOS Home
Diagram Key

SOS DVD


This three disk DVD is a one-of-a-kind presentation on basketball's most respected SOS defensive system. Cost: $119.95
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Bob Kloppenburg's

On Site Defensive "SOS" Clinics

Bob Kloppenburg
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SOS Book

SOS Book
Four new chapters have been added to SOS Pressure Defense covering sos post disruptions, sos front court disruptions, sos full court disruptions, and sos slippage drills. In sequential order each new chapter highlights more advanced pressure "D" tactics to be taught after the basic fundamentals have been mastered. Price: $24.99
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SOS Switching Concepts

Two on two switching has always been a subject of healthy debate in coaching circles. It is now, out of necessity, becoming somewhat more widely used, but still frowned upon by many basketball "purists." However, in our opinion, it is by far the most effective and potent pressure "D" maneuver against the modern day OFF and ON ball screening offenses. Therefore, Contact Switching is an important and integral part of the SOS Pressure Defensive System.

Specific reasons for "Contact Switching" rules are listed in order of importance:

  • It is far more effective in denying the passing lanes to opponents coming off the screen, than the "Show and Recover" or the "Slide Thru" approach so commonly used.

  • Automatic Contact Switching on all ON and OFF ball screens eliminates hesitation on the part of the defenders, denying quick catches, thus negating the open jump shots coming off screens.

  • Switching totally disrupts any type of screening offensive flow. It leaves the offense in a state of bewilderment and frustration, disrupting offensive momentum through constant disruption of set plays and patterns involving screens.

  • Fewer fouls are committed as opposed to other methods of defending screening offenses.

  • Switching denies first passing lanes and forces teams into turnovers, rushed or bad shots, thus increasing a team's easy points via transition baskets.

These pluses more than balance the occasional mismatch of players. In situations where mismatches do occur, immediate and automatic traps are in effect using the Near Player rotations.

SWITCHING

1ST Stage

2nd Stage

Final Stage

Terms

"SCREEN"

"OVER"

"SWITCH"

ACTION

(Alert)

(Hedge)

(Contact Switch)

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