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SOS Post Disruptions"Fronting" "Go Base" "Go Top" "Go Wing" "Hold"
1. Post Front Pass DisruptionThe Post Front is the primary way to disrupt the inside post up game. By fronting the post, it minimizes the number of inside post passes, and, as a result, limits the number of offensive touches and shots in the low post area. Fronting the post must be given high priority during practice times.
2. "Base Go" - Low Post TrapThe Go Base post trap scenario is used most often for double teaming the offensive low post. It used whenever the offensive post player is moved off the low block area or on a coach's call in the deep low post area when a 3/4 high side post pass denial is utilized or the defensive player is late in fronting the post. Defensive player X2 crowds the passer O2 with both hands up exerting maximum pressure on the shot or pass while forcing O2 to baseline checkpoint. It is essential that the post defender turns the offensive post to the baseline on catch. The low Helpside I defender has backside "Lob Pass" responsibility, and quickly rotates along baseline to "Lock Up" the post in a hard double team on the release of the pass.
3. "Go Top"- Low Post TrapThe "Go Top" is a secondary trap rotation that can be deployed as a change up to confuse the offensive players or when the post defender is having fronting problems due to weak ball pressure being exerted on the passer or weakside clear outs. The Go Top can be very effective when the offensive post has a tendency to turn into the middle after receiving the ball. In the Go Top rotation, the high Helpside I defender releases quickly on the post pass release and double teams the post. The post defender turns the offensive post into the middle and into the double team
4. "Go Wing"- Low Post TrapThe "Go Wing" is a secondary trap rotation that can be deployed as a change up to confuse the offensive players or when the post defender is having fronting problems due to weak ball pressure being exerted on the passer or weakside clear outs. The Go Top can be very effective when the offensive wing is a poor outside shooter.
5. "Hold" - Post DisruptionA fifth post disruption scenario is the Hold. The SOS Hold option is used to disrupt open three point shots caused by slow or late closeout rotations. The post defender plays straight up one-on-one post defense assuming a 3/4 pass denial position. The other four players, "stay home" to prevent any three point shots by aggressively denying the kick out pass from the post Related Item: SOS Post Fundamentals
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