|
Courtside Statistician Guide
PreGame
| Game Action
| Editing | Halftime
| Post Game
| Printable Copy
|
PreGame Checklist
Preferences.
On main menu bar select File
then Preferences. Game preferences only need to be selected
once, and will remain in effect until they are changed.
- On Game Info screen select the desired game format (high school,
college, pro).
- Select the Other tab and set the Auto Save Option
to set to "Full Autosave".
- Click Reports tab then Font Selection button and
select desired print font. Also, select the desired reports to be
included in the media print package.
Caution: Do not use the "System"
font. Arial or Times New Roman size 12 is recommended
- Set Goals, Productivity, Other (defensive assists & shot
ratings) advanced features are optional.
Pregame Setup
- On main menu bar select PreGame then Setup.
- Enter date, location, time, and choose the Game Type (League,
nonleague, playoff, exhibition).
- If you are webcasting enter a short description in the comments
text box such as "SEC conference game".
Entering Team Rosters.
Caution: Be sure to create and use only one
team (.BBT) file (roster) per team. Use the Team Edit to add players,
change numbers, make a player inactive, etc. Anytime a change is made
to a team's roster save amd replace the game file.
- Loading a team for the first time. Click on Teams tab and
then the Add New button to add a new team roster. Enter the team information and then select Player Info
tab. Click on New Player button to add player(s). Enter players’ number and name and additional data
as desired. Select OK when finished and save roster as a
team (.bbt) file.
- Loading an existing team roster. Use the Load from File
button to enter an existing team (.bbt) file. After loading from file, click the Edit button to make
changes to an existing roster. Click on the Active Player option to activate or
deactivate players. Click on the Add New button to add new player(s). To save changes, select OK and then save & replace
the existing team (.bbt) file.
Entering Game Officials.
In the Pregame Setup dialog, click the Officials tab.
- Select officials by clicking on name to highlight, and then Load
in the Game Officials dialog.
- To add a new official, click on the Add button, enter
official’s name and then click Update.
When finished, exit the Pregame Setup and
return to Game Module main screen by clicking OK.
Starting the Game.
- Select starting five players for each team by clicking on their
names.
- On the main menu bar, select File, the Save As,
and save the game to (.bbg) file. Example: G1UKvsPENN_h.bbg
(Game 1 Kentucky vs Penn Home).
- WebCasting Option: Connect to the Internet. Click WebCast
then select Start Webcast to begin a live worldwide webcast.
Recording Game Action.
Caution: Use your
mouse to enter game data. Using a track ball or touch pad can be
difficult and slow.
- Jump balls. Game and overtime periods will start with a jump ball prompt. Be prepared
to enter the number of the players winning and losing the jump.
- Shot Attempts. Click the shot location on court, and then the player’s number when
prompted "Player for Shot?" Use the left mouse button to enter the location for MISSED
shots. Use the right mouse button for MADE shots. Note: Shot location is not entered until a player’s number is
selected. Also, when entering shots do not click directly on the
baseline or sideline.
- Lay-ups & Dunks. Use the
designated box area on the right side of basket to enter right side
lay-ups and the box area to the left side of the basket to enter left
side lay-ups. Use center portion to record dunk shots.
- Assists. After
a made shot, enter a player’s number when prompted for "Player
for Assist?" On made shots, spotter should call out "From
and Player’s Number" to credit an assist.
Note: Ignore the prompt and continue with next game action if there
was no assist.
- Rebounds. On missed shots, enter a player’s number when prompted for "Player
for Rebound?" Click on Team Name or ignore rebound prompt on team
rebounds. CyberSports automatically credits a team rebound when an
individual player is not selected.
- Put Back (rebound) or Tip shots. On missed shots, when the rebounded ball
is directly shot or tipped, ignore "Player for Rebound?"
prompt. Instead click the PutBack Icon and then select player’s
number. If the tip or putback is successful, click on the Made
icon. By selecting the Putback icon, players will be credited with both an
offensive rebound and a shot attempt.
- Block Shots. First
enter shot location and player for shot attempt. Ignore "Player
for Rebound?" prompt. Instead click the Block Shot icon and then select
player’s number making the block. After entering player for block, enter player’s number or team
gaining possession of the rebound.
- Steals and Turnovers. If/when
ball is stolen, click the Steal icon and enter a player’s
number making the steal. Then enter the player’s number who turned the ball over when
prompted. When a turnover occurs without a steal, click on Turnover
icon, and then player’s number committing the turnover. If there
was no steal on the play, ignore the "Player for Steal"
prompt. Note: Following a steal, a team turnover will be automatically
credit if an individual player is not selected for the turnover.
- Fouls & Free Throws. On fouls, click the Offensive or Personal
or Technical foul icon and then on player’s number or
team button committing the foul. When free throw shots are awarded, click on the FT icon. Select the number of free throws being shot and the player
shooting. Choose Made, Missed or Violation for each free throw shot, then
click OK. Note: On offensive fouls you will be also prompted for "Player
that took the charge?"
- Clock (Timing). The
clock Start/Stop button is located under the clock display.
Clock will automatically stop when Timeout or Foul icons are selected,
and will start automatically after a missed free throw. End of Period. Double check score with scorebook and scoreboard.
Caution: Do NOT click the "Start New Period" button until all of the events
(action) from the previous period have been recorded.
- Switching Ends of Court. To change direction either at the start
of the game or for the second half, select During Game on
the main menu bar and click Switch Sides option.
- Making Substitutions. The Spotter is very important on
substitutions. Player substitutions can be made whenever clock is stopped.
Clicking on names will add (highlight) or remove players from
current lineup. On multiple player substitutions, click the Sub All
button, and reenter the players on the court.
Caution: Anticipate and be alert for
substitutions that occur during timeouts and at the start of a new
period.
Making corrections and Editing.
- Click Edit then Undo or Control + "Z" Key to delete
the last entry.
- Double click directly on a specific action in an Action List
window or use Edit/Actions to access the action editor to
change, insert or delete events. The action editor consists of a
spreadsheet containing the game events. Just double click on a cell
to change its contents.
Example: To change a three point shot to a two point shot, just
double click on the event in the action list window and use the
court diagram to change the location of shot.
- Use Edit/Actions to access the action editor. Scroll
down or use the search filters to locate a specific event that you
wish to edit. Just double click on a cell to change its contents.
Half Time Checklist
- Check the Score. Double
check to make sure CyberSports, scorebook and scoreboard agree.
- Print Half Time reports. Use File/Print to
access the game report print menu.
- Check Internet connection. Maximize the Webcast Module and look at stats to make sure the Internet
connection is OK. If OK, minimize the Game Monitor. If not OK, startup
Internet connection and start the Webcast again.
- Change ends of court. On main menu bar, click During Game and select the Switch Sides option.
- Enter Second Half Starters.
Viewing Game Statistics.
Team or individual player statistics can be viewed at any time by
clicking on the View icon. You can also view any of the
CyberSports game reports by selecting File on the main
menu bar, choosing Print Preview, selecting the desired report
and then clicking the OK button.
Post Game Checklist
- Check the final score. Double check to make sure that CyberSports,
official scorebook and scoreboard all agree.
- Team Won/Lost Records (optional). To add team won/lost records to the NCAA boxscore report click on Pregame/
Setup/Teams and select the Edit button.
- Save Game. On the main menu bar, click File/Save.
- Print out reports. Click File then Print on the main menu bar and
print out desired report(s).
- HTML Export. CyberSports reports can be exported as HTML files for display directly on Internet
web sites. Choose File on the main menu bar, pick Export
HTML from the options list, and then select the desired report. This
attractive option is perfect for sending results to Media, who may
only have Macintosh computers available. The .html files can be
displayed on any computer that has a browser.
- Live Internet webcasting. If you are exporting the game live over the Internet, maximize the webcast module, and click the Stop button.
Be sure to wait a minimum of two minutes after the game to stop the
webcast to insure that the final game file gets exported.
Note: Game results including box score will remain on the Internet
for post game viewing for 30 days.
- Exit the Game Module or set up for next game.
Related Items:
Tournament Director's Guide
WebCasting Guide
"More Than Just Stats"
Home |
Products |
Live Games |
Contact Info/About |
Customer Support
© 1999, 2000, 2001 CyberSports for Basketball, CyberSports for Football,
CyberSports for Volleyball, CyberSports for Baseball/Softball, and
CyberSportsUSA owned and operated by CyberSports, Inc.
All Rights Reserved.
CyberSportsUSA Designed and Developed by PromoLab
|
|