|
Gridiron Statistician Guide
|PreGame
| Game Action
| Editing
| End of Period
| Post Game
| Printable Copy |
|
PreGame Checklist |
Preferences. Game preferences only need to be selected
once and will remain in effect until they are changed.
- On main menu bar select File then Preferences.
- On Game Info screen select the desired game format (high school,
college, pro, etc.).
- Select the Other tab and set the Auto Save Option
to set to "Full Autosave".
- Click the Font Selection button and select desired print font.
Caution: Do not ever use the "System"
font. Arial or Times New Roman size 10 or 12 is recommended.
- Optional: Use the Formations and Play tabs for
advanced recording (see Manual).
Pregame Setup
- On main menu bar click
PreGame then select Setup on the pull-down menu.
- Enter date, location, time, and choose the Game Type (league,
nonleague, playoff, exhibition).
- If you are webcasting, enter a short description in the comments
text box such as "PAC-10 conference game".
Entering Team Rosters
Caution: Be sure to create and use only one team (.fbt) file
(roster) per team. Use the Team Edit button to add players, change
numbers, make a player inactive, etc. Any time a change is made to a
team's roster, be sure to save and replace the game file.
- When loading a team for the first time, click on Teams tab and
then the [Add New] button to add a new team roster. Enter the
team information and then select Player Info tab. Click on [New
Player] button to add players. Enter player's number and
name, and additional data as desired. Select the [OK] button when
finished and save roster as a team (.fbt) file.
Note: It is highly recommended that you enter position(s) for each player.
This will take a little time, but will save time and effort when recording game
action since the players will be listed on the easy to use position tabs. Click
on the Reports Setup tab to set the desired
offensive and defensive Depth Chart Alignments.
- When loading an existing team roster, use the [Load from File]
button to enter an existing team (.fbt) file. After loading from
file, click the [Edit] button to make changes to an existing
roster. Click on the Active Player option to activate or
deactivate players. Click on the [Add New] button to add a new
player. To save changes, select [OK] and then save &
replace the existing team (.fbt) file.
Entering Game Officials
- On the Pregame Setup dialog, click the
Officials tab.
- Select officials by clicking on name to highlight, and
then Load in the Game Officials dialog.
- To add a new official, click on the New Official button,
enter official’s name and then click [OK] button
when finished. Note: Officials' information is
automatically saved to file so that you will only need to
enter an official's name one time during the season.
Saving the Game to File
- When finished, exit the Pregame Setup dialog and return to
the Game Module main screen by clicking
the OK button.
- On the main menu bar, select File, the Save As,
and save the game to (.fbg) file. use a descriptive file
name such as: G1UWvsUCLA_h.fbg (Game 1 Washington vs
UCLA Home).
Option: If you are going to webcast the game
worldwide over the Internet, after opening your dial up connection,
on the main menu bar click
WebCast and then select the [Start Webcast] button.
|
Entering Game Action |
Caution: Use your
mouse to enter game data. Using a track ball or touch pad can
be difficult and slow.
- Kickoff. Before the first kickoff, if
needed, click During Game on the menu bar and use the Switch Sides
option to orient the kickoff in the correct direction. Also, make sure
that football, located next to the scoreboard indicating which team is
kicking off, is correctly highlighted. Click the Kickoff icon and select
the kicker to start game. Click on location where ball is touched and
select the desired option (Run, Fair Catch, Recovered by kicking team)
from the popup menu.
Kickoff Return. Select
player for return and click the location on the field where
the player was tackled, went out of bounds or downed the
ball. Choose the desired option from the popup list
(tackled, Downed, Fumble, Lateral).
- Recording a Run. Click on
the [Run] button and then select (highlight) the runner
using the tab list. If the player is not on any of the tab lists,
enter the player's number in the type-in text box. When prompted for
location, identify where the runner
crossed the line of scrimmage from the pop up menu (Left
End, Left Tackle, Left Guard, Center, Right Guard, Right
Tackle, Right End). On the "Run to?"
prompt, right click on the location to where the ball was
advanced, and choose the desired option from the popup
menu (Tackled, Downed, Fumble, Lateral).
- Recording a Pass. Click on
the [Pass] button and then select (highlight) the
passer from the QB list. If another player threw the pass,
click one of the other list tabs to identify that player.
If the player is not on the tab lists, enter the player's
number in the type-in text box. When prompted, right click
on the field location where the pass was thrown, and then
select the result from the popup menu (Complete,
Incomplete, Dropped, Defended, Intercepted, Deflected,
Spiked). If the pass was completed, use the tab lists to
select (highlight) the appropriate receiver for
reception. At the "Advance to Prompt?"
right click on the field location where the ball was
advanced, and choose the desired option from the popup
list (Tackled, Downed, Fumble, Lateral). If the pass
was incomplete, select the intended receiver.
Pass Interception. Choose
the Intercepted option on the pop up menu that
appears when you select the Pass location. First select
the "Intended" receiver, and then the player who
made the Interception. On the "Return to?"
prompt, right click the mouse on the field location, and
choose the desired option from the popup list (Tackled,
Downed, Fumble, Lateral).
- Recording a Tackle. Choose
the Tackle option on the popup menu that appears at
the end of a run, pass, kick return or fumble. On the
prompt "Player for tackle?" select the
player who made the tackle using the tab list. If the
tackle was assisted, on the "Player for Assist?"
prompt, select the player who assisted on the
tackle.
Note: If there was no assist
on the tackle, ignore this prompt and continue with the next
play's action.
- Fumble. At the end
of a play, pick the Fumble option from the popup
menu (Tackled, Downed, Fumble, Lateral), and select
whether it was forced or dropped. If the fumble was
forced, on the "Player for Force?" prompt
enter the player that caused the fumble.
Fumble Recovery. When
prompted for the "Recovery location?"
click on the field area were ball was recovered and then
select the player who recovered the ball. On the "Return
to?" prompt right click the field location to
where the player advanced the ball, after recovering the
fumble, and choose the desired option from the popup menu
(Tackled, Downed, Fumble, Lateral).
- Fumbled Snap. Click on any of the
play buttons (Run, Pass, Punt, or Field Goal), and select on the
main menu bar During Game. From the pull-down list
choose the Fumbled Snap option. Click anywhere on the field
and the "Recovery Location?" prompt will appear. Continue
by recording data like any other fumble.
- Penalty. Click on
the Penalty icon. On the penalty dialog
screen, select the type of penalty and whether it is
accepted or declined. You will then be prompted for "Player
or Team for Penalty?" The ball will be spotted
automatically for next play.
Change of Possession. If
the penalty occurs during a change of possession (kick
return, fumble or pass interception), it
is critical to indicate if the penalty occurred before or
after the change of possession.
- Recording a Punt. Select
the [Punt] button and then choose (highlight) the
punter using the tab list. On the "Punt Distance?"
prompt, click on the field location where the ball was
touched and pick either the Run or Fair Catch or Downed
option from the popup menu.
Punt Return. When the Run
option is
selected, on the "Player for Punt Return?"
prompt select the appropriate player from the tab lists.
On the prompt for "Return to?" click the
right mouse button on the field location to where the ball
was advanced, and choose the desired option from the popup
menu (Tackled, Downed, Fumble, Lateral).
Blocked Punt. After
clicking the [Punt] button and entering the player for punt,
click on the field location (behind the line of
scrimmage!!!) where the block took placed. On the "Player
for Block?" prompt, select the player who blocked
the punt from the tab lists. Next, click the "Recovery
Location?" and select the "Player for
Recovery?" from the tab lists. On the prompt
"Return to?" click the
right mouse button on the field location to where the ball
was advanced, and choose the desired option from the popup
menu (Tackled, Downed, Fumble, Lateral).
-
Field Goal. Select
the [Field Goal] button and choose (highlight) the
kicker by using the tab list. On the "Kick
location?" prompt, click between the uprights if
it is successful. Click to the right or to the left of the
uprights if the kick was wide. If the kick was short,
click on the field location.
Blocked Field Goal. After
clicking the Field Goal icon and entering the player for
kick, click on the field location (behind the line of
scrimmage!!!) where the block took placed. On the "Player
for Block?" prompt, select the player who blocked
the punt from the tab lists. Next, click the "Recovery
Location?" and select the "Player for
Recovery?" from the tab lists. On the prompt
"Return to?" click the
right mouse button on the field location to where the ball
was advanced, and choose the desired option from the popup
menu (Tackled, Downed, Fumble, Lateral).
- Recording Touchdowns.
Touchdowns are automatically recorded when the ball is
advanced across the goal line, and the field location is
clicked.
- Recording a PAT. On a PAT
after a touchdown, you have three options (Run, Pass or
PAT). On a run or pass attempt, record the action as you
would any other run or pass. If the ball is kicked, select
the [PAT] button and choose (highlight) the kicker by
using the tabs lists. On the "Kick location?"
prompt, click between the uprights if it is successful.
Click to right or to the left of the uprights if the kick
was wide. If the kick was short, click on the field
location. If the kick is blocked, click on a field
location (behind the line of scrimmage!!!) where the
block took placed. On the "Player for Block?"
prompt, select the player who blocked the kick.
- Safety.
A safety is automatically credited on a "Return
to?" (kick) or a "Run to?" ( run) or a
"Advanced to?" (pass) prompt, when the
location is clicked inside the offensive team's own end
zone, and either tackled or downed option is selected from
the popup menu. A safety will also be credited when the
offensive team recovers a fumble in their own end zone.
- Timing. Use the Start/Stop Clock button located under
the clock to operate the game clock. The clock will
automatically be stopped on out of bounds, incomplete
passes, penalties, time outs, touchdowns, field goals, and
change of ball possessions. It will automatically start
when the [Punt], [Run], [Pass], [Field Goal],
or [Kickoff] button is
selected. If you need to adjust the time on the clock, you
can use the arrow buttons located on the right and left
side of Start/Stop clock button. At the end of the period, clicking the
[End of Quarter] button will automatically reset the time
for the next period and switch ends of the field.
|
Making Corrections and Editing |
- On the main menu bar, click Edit then Undo or Control +
"Z" Key to delete the last entry.
- Double click directly on a specific action in an Action
List window or use Edit/Actions screen to make
desired changes. Just double click on the desired cell to change its
contents. Click on an action cell and
use the [Insert Action] and [Delete Action] buttons to add or remove
action.
You can also access the Edit/Actions dialog by
clicking Edit on the main menu bar, and selecting the Actions option.
Use the [Next] and [Previous] buttons to move between
plays. Use the [Insert Play] or [Delete Play] buttons to add
or remove entire plays.
- Adjusting the Ball Position. You can adjust the
ball position either by using the arrows on the lower left
corner of the scoreboard or by double clicking on the
desired location on the field. When double clicking, it is
recommended that you zoom in on the area first.
- Adjusting the Down & Yardage. You can adjust
the first down yardage by using the arrows located on the
lower right-hand corner of the scoreboard.
End of Period Checklist
- Check the Score.
Double check to make sure CyberSports and scoreboard agree.
- Change ends of field. Clicking on the [End of Quarter] button
automatically switches ends of the field and
resets the time for the next period including overtime periods.
CAUTION: Do NOT click the [End
of Quarter] button until all of the events (action) from the previous
period have been recorded.
- Print Period reports. Use File/Print to access the game report
print menu.
- If you are webcasting, check the Internet connection.

Viewing Game Statistics.
-
Click on the [Replay icon] button to view the last play.
If needed, click the [Edit] button to make changes. Use the Next and Previous buttons to move between
plays.
-
Team or individual player statistics can be viewed at
any time by selecting File on the main menu bar,
choosing Print Preview, selecting the desired
report and then clicking the [OK] button.

Post Game Checklist
- Check the final score. Double
check to make sure that CyberSports and scoreboard agree.
- Save Game. On the
main menu bar, click File and select the Save
option.
- Print out reports. Click
File then Print on the main menu bar
and print out desired report(s).
- HTML Export.
CyberSports reports can be exported as HTML files
for display directly on Internet web sites. Choose File
on the main menu bar, pick Export HTML from
the options list, and then select the desired
report. This attractive option is perfect for
sending results to Media, who may only have
Macintosh computers available. The .html files can
be displayed on any computer that has a browser.
- Live Internet webcasting. If
you are exporting the game live over the Internet,
maximize the webcast module, and click the [Stop]
button. Be sure to wait a minimum of two minutes
after the game to end the webcast to insure that
the final game file gets exported.
Note: Game results including box score will
remain on the Internet for post game viewing for 60
days.
- Exit the Game Module or set up for next game.
Related Items: WebCasting
Guide
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