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CyberSports Downloads

Version 5.3.0 - 12/12/2007
This update is strongly recommended for customers who currently have Version 5.0 installed. To determine which version you are currently using, open the Game Module and click on Help --> About CyberSports

Changes in 5.3.0

  1. Includes all Version 5.1 and 5.2 changes (see below, for details)
  2. Fix for assistant coach field duplicating names
  3. Update for PocketPC version to 5.3
  4. Fix season problem with the directory browse function when trying to load multiple games into a season. It was VERY slow.
  5. Added NCAA box score to the manual game module
  6. Added stats for half time shooting, points off turnovers and second chance points to the manual entry games, filling out more of the box and NCAA reports
  7. Fixed not calculating Win/loss percentage in the season summary if the team record had no losses.
  8. Added a report title to each game file for more detailed control over the header on each report

Click Here to begin download.

NOTE: Bookmark this page, so you can check back regularly for the latest updates to your Version 5 software.

Changes in Version 5.2.0 - 11/22/2007

  1. Includes all Version 5.1 changes (see below, for details)
  2. fixes the XML export problems, reported in Version 5.0
  3. fixes the Manual Entry "Scoring by Period" problem

Changes in 5.1.0 - 11/15/2007

  1. Fixed launching the webcast module from the game module
  2. Free throw attempts and made free throws were reversed in the XML output
  3. Larger margins on the newspaper box score report
  4. Voice Command documentation is now installed with the Version 5 modules, so that it can be accessed from the Start Menu.
  5. Voice initialization is delayed until requested from the Edit menu. This avoids initialization problems on some computers where the voice software is not compatible with Cybersports
  6. New voice commands
    • Offensive rebound [by, for, to] (player number)
    • Defensive rebound [by, for, to] (player number)
    • Team defensive rebound
    • Team offensive rebound
    • Team turnover [by, for to] (team)
    • Forced [by] (team) (player number)
  7. Initial implementation of code to handle special characters, which can cause XML Webcasts to fail






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